Full time indie dev based in California. CEO of Curtastic Corp.
All our games feature:
Favorite quotes:
"You don't finish developing software. You just stop working on it."
"If you're not embarrassed by the first version of your product, you launched too late."
"Real artists ship. Find what it takes to get your thing off the launch pad."
"If you're not sure if you should ship or not, you need more data. To get more data, you should ship."
"If you're writing your own engine, chances are you actually want to write an engine, not make a game."
"Your game code should be no better than not awful. Improving your code beyond that won't improve your game."
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
"The truth is, the cost of preventing errors is often far greater than the cost of fixing them."
"Design is not just what it looks like and feels like. Design is how it works."
"When you have an idea for a startup, ask yourself: who wants this right now? Who wants this so much that they'll use it even when it's a crappy version 1, made by a two-person startup they've never heard of? If you can't answer that, the idea is probably bad."
"Even if you find someone else working on the same thing, you're probably not too late. It's exceptionally rare for startups to be killed by competitors — so rare that you can almost discount the possibility. So unless you discover a competitor with the sort of lock-in that would prevent users from choosing you, don't discard the idea."
"The future is already here. It's just not evenly distributed yet. Live in the future and build what seems interesting."