Full time indie dev based in California. CEO of Curtastic Corp.
All our games feature:
Favorite quotes:
"You don't finish developing a game. You just stop working on it."
"If you're not embarrassed by the first version of your product, you launched too late."
"Real artists ship. Find what it takes to get your thing off the launch pad."
"There's a word for games that are full of bugs and barely held together with duct tape: Shipped."
"If you're writing a custom engine for your game, you probably just want to write an engine, not make a game."
"The way to code a perfect game is to become a perfect person then just code naturally."
"Your game code should be no better than not awful. Improving your code beyond that won't improve your game."
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
"Design is not just what it looks like and feels like. Design is how it works."
"Don't chase your dreams. Humans are persistence hunters. Follow them until they get tired."
"When you have an idea for a startup, ask yourself: who wants this right now? Who wants this so much that they'll use it even when it's a crappy version 1, made by a two-person startup they've never heard of? If you can't answer that, the idea is probably bad."
"Even if you find someone else working on the same thing, you're probably not too late. It's exceptionally rare for startups to be killed by competitors — so rare that you can almost discount the possibility. So unless you discover a competitor with the sort of lock-in that would prevent users from choosing you, don't discard the idea."
"The future is already here. It's just not evenly distributed yet. Live in the future and build what seems interesting."